The thin man
Super Paper Mario may be the most inherently impressive game I've played in months. Everyone has played Super Mario Bros.; this is Super Mario Bros. from a whole new angle, so to speak. Everything that inhabits this game is as thin as a sheet of paper, but you can turn the world on its axis and explore it, to see that everything exists in three dimensions, despite the fact that, 90% of the time, you're only witnessing it take place as a 2-D adventure.
Confused yet? It's okay. It's expected.
There have two Paper Mario games in the past, both mostly RPGs with a light action element. Super Paper Mario is heavy action element with heavy-to-moderate role-playing thrown in. You're going to wade through a lot of text, so if you're not into reading... well, you probably haven't made it this far through the stupid blog, so I will be addressing the rest of the people as though you were never even here. The most fun, of course, is in playing the game just like any classic Mario side-scroller, though the RPG elements cannot be ignored; experience is gained, hit points fly as you doing your stomping thing, and you have an unpleasantly small inventory of items you can use to replenish this or that or whatnot.
I like it, even though it's pretty slow paced. Actually, that's just great for me, since I typically play through games one tiny section at a time, shut down, and then pick it up again in a few hours or maybe the next day. It took me about all of two weeks to make it through the adventure, playing in my fashion, and to pick apart as many secrets as I could before my interest would be inevitably overtaken by a certain electric rat.
Bottom line: I loved it. But, you see, I'm biased. I'm biased towards games that I like and biased against games that I don't like. Take that as it may.
Give me a few days before I go on at length about Pokémon Diamond. Oh, and if anyone would like, I have printed out a lot of artwork to create makeshift Game Boy Advance game cases out of DS cases, and would be glad to do some for others as long as you're willing to reimburse me for the supplies and my time.
Confused yet? It's okay. It's expected.
There have two Paper Mario games in the past, both mostly RPGs with a light action element. Super Paper Mario is heavy action element with heavy-to-moderate role-playing thrown in. You're going to wade through a lot of text, so if you're not into reading... well, you probably haven't made it this far through the stupid blog, so I will be addressing the rest of the people as though you were never even here. The most fun, of course, is in playing the game just like any classic Mario side-scroller, though the RPG elements cannot be ignored; experience is gained, hit points fly as you doing your stomping thing, and you have an unpleasantly small inventory of items you can use to replenish this or that or whatnot.
I like it, even though it's pretty slow paced. Actually, that's just great for me, since I typically play through games one tiny section at a time, shut down, and then pick it up again in a few hours or maybe the next day. It took me about all of two weeks to make it through the adventure, playing in my fashion, and to pick apart as many secrets as I could before my interest would be inevitably overtaken by a certain electric rat.
Bottom line: I loved it. But, you see, I'm biased. I'm biased towards games that I like and biased against games that I don't like. Take that as it may.
Give me a few days before I go on at length about Pokémon Diamond. Oh, and if anyone would like, I have printed out a lot of artwork to create makeshift Game Boy Advance game cases out of DS cases, and would be glad to do some for others as long as you're willing to reimburse me for the supplies and my time.
