Mind Rot

Everything I like: video games, comic books, cartoons. All that stuff your folks warned you would cause your brain to rot. Enter and revel in the festering remains of my cerebrum.

Name:

I am the terror that flaps in the night.

Monday, October 27, 2008

From Here to Paternity (Part 1)

Time sure flies when you don't bother to update your blog or even remember that you have one. Seriously, what's the deal?

So, I last updated this blog on Tuesday, April 8, 2008. The following evening – Wednesday, April 9, 2008 – my wife informed me that she is pregnant with our first child. If you know me, then you know this. If you don't, then now you know why I haven't been writing too much about video games as of late. Also, forgot my blog, etc.

I've decided to blog about childbirth class, because it has been one of the singularly most interesting experiences of my life thus far. We've been sitting in the two-hour, seven-week course, because my feeble brain can't absorb everything in a single day, nor can I retain the attention span necessary I need more water to sit for the better part of a day Day-O was a song in Beetlejuice and learn stuff.

At first, I was nervous about the idea of a "class," because a "class" usually means "school," which my records show I never excelled at for multitudinous reasons. The first class was quite alleviating, as not only did none of the other first-time dads have a clue what they were doing, but their wives were clearly worried about all sorts of things I had never heard of, including some sort of erroneous birthing event that literally rips you a new one. Most of the first session was pretty basic; lots of meet-n-greet type stuff, activities along that line, some of the basics of what we were getting into, that sort of stuff. It was in the second class that things got interesting.

At this point, I feel I must warn you that I will be using some of the raw terminology in regards to various anatomy, so cover your eyes and think of butterflies if using the actual words for what they are makes you squeamish.

In the second class, we saw the video. And by the video, I mean THE VIDEO. You know, the one where you actually see the baby pop out of the (pitiable) mother. Not much grosses me out and this was no exception. I had actually seen a birthing video before, in high school health class, and wasn't exactly put off then, either. That was almost twenty years ago, however, so I felt just the tiniest twinge of trepidation in regards to what we would see, especially since the teacher informed us that we would be watching not one, but two – TWO – birthing videos, one of a delivery with epidural, one by "natural" (or, "insane") delivery.

The lights went down, I hunkered into my seat – there was hunkering – and it began. We start in a delivery room, with a young mother in the throes of labor, ready for the blessed event (likely ready for it to just be over with, I imagine). And here's it became interesting; when the pushing began, we cut away to a cartoon of the baby moving ever-so-gradually towards delivery. There was an audible sigh of relief around the room at this point; apparently, everyone distressed over seeing actual suspicious parts delivering actual babies.

It wouldn't last.

After a few more of these cut-aways, with the baby inching ever closer to its freedom from gestational captivity, we cut away to the pained mother's face (she was the one with the epidural, but still clearly uncomfortable), and then we cut back, not to a cartoon this time, but to the woman's vagina. And there is a mixture of groans from the women in the room, and chuckles from the guys. Let the record show that I was not chuckling, but rather silent, smug in my knowledge that we would certainly be seeing the actual birthing process.

When we cut again to the offending vagina, there is something horrible emerging from it, something small but clearly not small enough to squeeze out without injuring its host. Now the women are turning pale, shockingly clear to all even in the relative darkness. And in the next shot, the baby is now coming out in one big push. And the room is happy again, happier than it was before, with oohs and awws and general love for what we have witnessed. There's something about seeing a baby, even a horribly-hued purple baby, that tickles the emotions of all. A general good feel ran through the room, high-fiving everyone it met.

It wouldn't last.

Seconds later, we are treated to a sight that no one is prepared for: the placenta, held up by the nurse. For those of you lucky enough to have never seen a placenta outside of a textbook diagram, it appeared to strongly resemble a flattened lung that had been marinated in Capri Sun. It occurs to me that this is what the other end of the umbilililical cord had been attached to; I always figured that, once cut, it recoiled back into the woman like an extension cord on a vacuum cleaner. Or maybe I just thought I figured that. At any rate, I wasn't so put off by the sight of the placenta as I was stunned with a second or two of "What in the world is... OH!" Your mileage may vary.

The second video was pretty much the same thing, only without the epidural or the placenta. So we saw the same procedure taking place with a woman who would clearly have gotten up and left in the middle of childbirth if she had the option, but instead had to squeeze out this tiny human whom – from the sound of her pain – must have been covered in barbed hooks or broken glass. This, too, had a happy ending, particularly for us guys who wouldn't be directly experiencing either event from the mother's role.

I think all this has accomplished is to further galvanize my wife's position on pain medication during childbirth, namely to give her as much as legally possible. I am bound by court order that, if the epidural fails, I am to administer anesthesia myself with a giant wooden mallet or similar potentially-lethal comedy prop.

The "relaxation" portion of class concluded with the practicing of breathing exercises. Having done therapy, I realize the therapeutic power of deep breathing and fully endorse it, but I'm not sure what good it'll do when D-day arrives. I'm sure that proper lung capacity is the last thing on a woman's mind when she's trying to push a boulder through a straw, poor-metaphorically speaking. The teacher made it clear that it was the jobs of us "coaches" to make sure she does her breathing exercises during labor, but I know my wife better than that: my job is to get her to the hospital and keep my big mouth shut, for if anything gets me in trouble, it'll have been something I've said. If she wants me to breathe with her, she'll tell me point blank; until then, I will hold her hand (until she tells me to let go), mop her brow (until she tells me to get away), and reassure her during those most difficult moments (until she's lucid enough to reach for the nearest, sharpest object and use it in such a manner to make absolutely sure this situation cannot repeat itself).

I kid, I kid. She's a very independent woman and I'm a good enough husband to know when she needs me and when she doesn't. At least, I think I'm a good enough husband. We'll find out, won't we?

So I look forward to the next class and the experiences it has to offer as we march inexorably towards December 18, to the event we've both been waiting for for so long. Someone else can deal with the placenta.

Tuesday, April 08, 2008

So

So. I haven't written in this little beige box in months. But what to write? I guess games, because nothing else in my life has been all that interesting as of late.

House of the Dead 2 & Return I'm a sucker for classic arcade games, and even moreso for compilations of said titles. The terrifying trifecta of Taito Legends, Capcom Classics Collection and Midway Arcade Treasures together provide the very best games the arcades have had to offer. Other compos aren't so lucky. House of the Dead 2 & 3 Return sticks two light gun games together. I love light gun games. I love games that involve or revolve around the shooting of the undead. House of the Dead combines these two pastimes and does so with splendor, but it's still just two games, neither particularly cerebral, and neither even close to the quality of Umbrella Chronicles. Worth it if you have spare cash lying about. Check your pockets.

Chibi-Robo: Park Patrol May shame be heaped upon you if you have no love for Chibi-Robo. I loved the GameCube game, and I love the DS sequel, on a smaller scale. Part of what made the original so good was the exploration of a modest house from a tiny point of view, a house occupied by a family of idiots. And not just any idiots. The Sandersons are the type who could set themselves on fire and not realize it for days. There are no Sandersons in Park Patrol, and that's a strike against it. But, then, there are no Sandersons in Tony Hawk or Madden, either, and that's why I staunchly oppose those two franchises. Park Patrol is Chibi-Robo doing the Harvest Moon thing: grow flowers, add playground equipment, protect park from goony little blots called Smogglings. Highly recommended.

Planet Puzzle League Tetris Attack, again, with a slicker presentation, touch controls and online. I like it.

Yoshi's Island DS I've been playing this game off and on again recently, and finally managed to complete it just the other day. That doesn't sound like a herculean task when discussing a game where babies are carried by dinosaurs, but many of the stages – this is true – many of the stages were designed in the Seventh Circle of Hell by none other than He Who Is The Dark Lord Satan himself. Can't say anything bad about the game play; it's just really freaking hard, man. Lots of auto-scrolling stages, lots of one-hit kills from lava and spikes. It's not as good as Yoshi's Island, but, then, what is? Worth your time if you don't mind having your anger issues outed to the world. Seriously, this game would drive the Pope into an obscenity-laced fury.

Contra 4 Speaking of games that are good but way too hard, this. Contra on a two-screen portable, just as cool as always, but screamingly difficult. And no extra life codes.

New Super Mario Bros. Also not new, but I've been playing it a lot lately, and I've come to believe that this game may, in some perverse way, actually be the best Mario game since Super Mario 64 (this is prior to Galaxy, mind.) It's just a really good, SMB3-like game without all the extra junk that you'll hoard but never use.

Apollo Justice: Ace Attorney Do I need to repeat how much I love the Ace Attorney series? I love the Ace Attorney series. The Phoenix Wright trilogy has wrapped up, and now it's Apollo's turn. Pretty much the same thing, only with the crime lab stuff from PW1's fifth case. Apollo is just as clownishly lovable as Phoenix.

Metal Gear Solid: The Essential Collection Where has this game been my whole life? Seriously, Metal Gear Solid is pretty awesome, a fantastic cinematic Metal Gear game that plays so similarly to the original NES title that it's kinda scary. Can't say I have a problem with that. The collection also contains MGS2 and 3, but – completist that I am – I will finish them in order.

Super Smash Bros. Brawl What more needs to be said?

Thundercat and I will be traveling soon. Hopefully, I will have some great stories from those experiences.

Friday, December 14, 2007

I'm sure you wanted to know

That glorious time of the year, the point where a million-bazillion games all come out at once but you can only afford so many when you're a responsible adult. I think I've gotten all the ones I'm gonna get pre-Xmas (if I even get any then).

Super Mario Galaxy... man, I don't even know where to start. I knew I'd like it. I'd seen so much of it that it was impossible not to like it. But to experience it... then, you start to appreciate it on a nearly celestial level. It's no secret to anyone that Mario games are highly appealing, but this game may be the very definition of the word whimsy. Every galaxy you visit is so bizarre, so multi-dimensional, so disorienting and enchanting all at once. It's been a while since I've played a game where I'm searching every tiny nook and cranny, just in case, not just to see what I can find but also to see what I can see. It's that good. Anything else I good talk about -- great visuals, sweeping orchestral score, turning into a bee, reasonable challenges... shoot, that's all just gravy.

I'll stop italicizing now.

Link's Crossbow Training surprised me. The Zapper itself does not; it performs the basic function of housing the Wiimote and nunchuk in a plastic shell that kinda looks like a tommygun, sans the circular thingy in front of the trigger (what is that thing for? Extra bullets? Or is it just someplace to put your keys, or maybe hold spare change?). It's a bit clunky to hold and doesn't really affect the game itself at all. The game is shockingly addictive, even if it is pretty much limited to presenting somewhat more grandiose versions of the challenges offered by classic NES Zapper games the likes of Duck Hunt, Hogan's Alley et al. Everything is set in the world of Twilight Princess, music and all. Hearing the dissonent chant-style music of the Celestial Temple while shooting targets being toted by the freaky chicken-nipple-thingy Oocoos is an experience I can't even put into words, but IT IS THERE, and it's pretty well done. I'm not a fan of the "defender" missions, where you stand in one place and rotate on the spot to shoot at obstacles on all sides, but no one's forcing me to play them, so there. As far as I'm concerned, regarding the overall Crossbow Training/Zapper package, I bought a cheap game that came with a free plastic gun.

Resident Evil: The Umbrella Chronicles did not surprise me, because I got exactly what I wanted; specifically, a somewhat more fleshed out take on the game play from Sega's House of the Dead series. What did surprise me is that, in my house, I'm not the game's biggest fan. My beautiful wife, whose gaming tastes lean primarily towards the likes of Brain Age and Picross DS and "safe" platformers in the vein of Mario and Sonic, loves this game, and we play it together on an almost nightly basis. I certainly enjoy the game well enough; I'm a big Resident Evil fan, but not big enough to get caught up in the story-related inconsistencies Umbrella Chronicles presents. Thundercat, on the other, just likes to shoot zombies, and that shows me that, one way or another, the game's developers accomplished exactly what they set out to do. Well played, Capcom. Well played.

Yesterday, I did something I hadn't done in a good, long time; I bought a new Game Boy Advance game. The store was clearing out copies of Drill Dozer, and I snagged one on the cheap. Haven't played it yet, but I've heard nothing but good things.

A very merry non-denominational, inoffensive early-winter festivity to all, and to all a good something or the other.

Monday, October 29, 2007

HEY! LISTEN!

So I haven't posted in a while, and I don't exactly have anything interesting to say right now. Let me summarize in a few bullet points:

• I just finished The Legend of Zelda: Phantom Hourglass, and I highly enjoyed the adventure. Unlike, oh, say, Final Fantasy XII, this is one game that does not fall apart in the endgame sequence.

• Super Mario Galaxy looms ahead like a joyous, candy-coated black hole of sunshine and lollipops. Fortunately, I happen to like sunshine and lollipops. This could be the greatest game ever.

• Super Smash Bros. Brawl... this, on the other hand, may be the greatest thing ever, and that assessment includes both the Renaissance and Jell-o Pudding Pops.

• Finishing Ninja Gaiden II still makes me feel accomplished, even if it is the easiest of the original trilogy.

• Metroid Prime 3 was excellent; no surprises here. If Metroid Prime 2 irritated you like it did me, Prime 3 more than makes up for it.

• My Pokémon collection now includes the rarest of the rare, such as Celebi, Deoxys, Arceus, Shaymin and Darkrai. I know you really wanted to know that.

• How is it that stupid "Cavemen" show is still on the air??

• I don't want to live in a world that has yet to put Wrecking Crew on the Virtual Console.

• I've got a great church family and I've grown to appreciate the time I get to spend with them.


Happy All-Hallows to all, and I hope to blog some more in the next few weeks.

Wednesday, August 29, 2007

Breaking up is hard to do

Dear Final Fantasy XII,


How are you? I am fine. Kinda tired and haven't had anyone to talk to for a few days.

Writing this letter is the hardest thing I've had to do. I'm sorry, but I don't think we should see each other anymore. This past month has been great, and I'll always remember the fun we had together, but I'm tired and I need to move on.

It's not you; it's me.

Actually, it is you. You see, you were great at first. Promising quest, innovative battle system, nice graphics, grandiose score... you had it all. But something went terribly wrong. Your endgame sequence, Final Fantasy XII, it just... it just sucks. Yeah, I know that the big tower thing was supposed to be the final dungeon, but it's so anticlimactic. I got through it and it ended, and then all I had to do was board my airship and fight the final three bosses? That's so abrupt. And those last three bosses were so easy, because I spent so much time hunting marks and collecting rare goods to sell for good weapons and armor. In fact, I think I spent more time doing that than I did actually playing the portions of the game that were relevant! And don't get me started on the ridiculous plot, the plot that goes nowhere, with a villain that's totally forgettable. And then there are the main characters, who never develop. They're just there. They have personalities, but we don't learn anything about them, they don't grow or become more interesting. They're just devices for speeding along the story, which is hard to follow because of the stupid stilted language everyone speaks in. Yeah, I know you're going for authenticity, but come on.

There's no use trying to plead with me. My mind is made up. Besides, I've met someone new.



I think you'd like her. She's a bounty hunter, the strong, silent type. Things have really been working out so far. I'm already adept at using the new controls, and I've enjoyed every minute. Things aren't too serious between us yet, but I'm willing to give it time. It's kinda difficult to maintain a relationship with someone who's always wearing bulky orange armor, but I imagine I could get her out of that suit in due time, or if we go out on a date that lasts less than two and a half hours on the hardest difficulty setting with over 70% item completion.

Don't try to change my mind. I won't say that things are over between us forever. You've got that strategy-based spin-off on the DS -- Revenant Wings, was it? And who nows? Some distant summer, after finishing my annual run through Super Mario Sunshine, I might see you sitting on the shelf and think, hey, wouldn't it be great to get back together for a little while? But not now.

I'm sorry.

Sincerely,

TM520

dictated, but not read

Wednesday, August 08, 2007

Time sink

It's been a while since I last wrote a full-length blog entry on gaming... and it will probably be a little while longer before I write one.

Bottom line, I've been playing Chibi-Robo (massively cute and extremely clever), Tomb Raider Legend (good, but too short), Lego Star Wars II (always awesome) and Taito Legends 2 (love Qix and the Space Invaders sequels, so far not too impressed with much else).

I've now moved on to two games that, together, threaten to devour my soul for all eternity. Final Fantasy XII, which I had been saving for just such a summer drought, needs no introduction and will likely warrant a lengthy, pointless discussion from me at some point in the far-flung future. Picross DS is a little more low-key, but still completely awesome, since it's a collection of picross puzzles you can play using the touch screen, with hundreds of puzzles already on the game card and the promise of many, many more to be made available via download. Time well wasted.

Friday, July 13, 2007

The greatest thing ever

The new-and-vastly-downsized E3 is over, and while there were few surprises to be had (aside from Mario Party DS, which is something I've been waiting for), I now have confidence that Super Mario Galaxy could be the greatest thing ever. And, even if it's not, this particular picture unquestionably is:


It's Bee Mario. Bee Mario has just made my year.